08.09.07

Amoebax’s first final version released!

Posted in Amoebax, Projects at 7:42 am by Jordi Fita

Finally!! After almost eleven months of developing, testing, cursing, drawing, and making musics we arrived at our first stable version of Amoebax: version 0.2.0!

This version has a lot of improvements from the previous version, but that is because during this version we focused in polishing the whole game, and this is an almost never ending process.

Since this is a final / stable version, we thought that is time for the game to have a proper web page so our non-programmers users can get the game easily. So besides our trac page (which sometimes is confusing) we created a new page for Amoebax at http://www.emma-soft.com/games/amoebax/.

I hope everyone enjoys playing Amoebax as much or even more than we did while making it ;-)

5 Comments »

  1. Àlex said,

    August 13, 2007 at 10:18 am

    We are the best!!!

    Congratulations to the emma’s soft team!!!

  2. Yod4z said,

    August 13, 2007 at 12:50 pm

    i see problem on GP2x version:
    - in 2 or 4 player mode the amoebas pass through the lower limit of the grid.
    - in tree screen the flickering player are not centred to the midle of the square.

  3. Jordi Fita said,

    August 14, 2007 at 6:30 am

    Thanks for reporting them, Yod4z.
    I’ll have a look at them and try to make an update.

    Sorry for the inconvenience.

  4. Jordi Fita said,

    August 16, 2007 at 6:25 am

    I fixed the bugs reported by Yod4z and updated the version to 0.2.1 for GP2X.

    I’ve modified the download page already to point to the new gp2x build.

    Thank you :-)

  5. Emma’s Software: eBlog » Over 40,000 downloads of Amoebax said,

    September 13, 2007 at 1:34 pm

    [...] We just released Amoebax a little more than a month ago and we already have more than 40,000 downloads!! I must admit that I am surprised by the amount of people that downloaded it: in my wildest dreams I only hopped for “only” 10,000 downloads so thank you to all of you that tried the game and helping me making my dream come true [...]

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